Ludum Dare 42 - submissions, chatter and the offline event
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51
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4321
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September 18, 2018
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Removing 32 bit engine support for Linux and macOS
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0
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534
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September 13, 2018
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Defold 1.2.135 release postponed - And a look forward
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20
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3200
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September 2, 2018
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Short Defold user survey + a bonus
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0
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689
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July 13, 2018
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The Lua Workshop 2018 will be held in Vilnius, Lithuania, on September 6–7, 2018
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0
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592
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July 12, 2018
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Visibility Filters
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4
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1025
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July 12, 2018
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Discontinuing Editor 1 & Migrating to Editor 2
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8
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2084
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June 21, 2018
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Defold ❤ Summer
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1
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972
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June 20, 2018
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Offline GameJam for Facebook Instant Games next week
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0
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604
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June 14, 2018
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Defold 1.2.130 teaser
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11
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1225
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June 11, 2018
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Questions for WWDC 2018
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4
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734
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June 1, 2018
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Defold is shortlisted as the best game engine. Again!
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2
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842
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June 1, 2018
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Updated terms of service and privacy policy
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1
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628
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May 25, 2018
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Defold 1.2.129 teaser
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9
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1102
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May 24, 2018
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Reduced Defold team presence Thursday and Friday
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0
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484
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May 24, 2018
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Defold 1.2.128 teaser and an update on the roadmap
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4
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1152
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May 8, 2018
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Call for tutorial and sample suggestions
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15
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1972
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April 20, 2018
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Side-by-side editing
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4
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1262
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April 18, 2018
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Native Extension server is currently down
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0
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510
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February 27, 2018
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Regarding 1.2.121 release
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1
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658
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February 19, 2018
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Announcing giftgaming SDK-less ads for Defold
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0
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1738
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September 26, 2016
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Defold Developer Grants
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3
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1247
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October 25, 2017
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Ludum Dare 39 and #CoronaDefoldJam this weekend
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96
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6873
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October 17, 2017
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In-place editing in the Editor 2 Outline View
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2
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717
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September 21, 2017
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King driven opportunities for teams using Defold
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41
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7559
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August 28, 2017
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New defold-examples repository on Github!
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2
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2178
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August 23, 2017
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Defold for Flash users
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0
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740
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August 23, 2017
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Switching to HTTPS on defold.com
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0
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669
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May 31, 2017
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Manuals, tutorials and FAQ now on GitHub!
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4
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1545
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May 8, 2017
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Defold GDC Competition 2017: The winning games
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26
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19159
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May 4, 2017
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