We know that many of you want better insight into the long term plans for the Defold engine. I wholeheartedly support that plan and I am actively working on how to best share a long term roadmap with you guys. I would also like to somehow involve the community more, perhaps by opening up for voting on things in the backlog or through live Q&A sessions.
While we’re not ready to share a roadmap yet we will start to share what we have planned for the next release. As soon as we have more information about the long term roadmap this will be shared, but for now please make do with what the team planned for the 1.2.128 release:
ENGINE
DEF-2918 Resource component properties - Reference materials, models, textures, fonts and other resources as script properties and use go.get/set to change these at run-time.
DEF-2830 Spine skinning. Change spine skin on individual slots.
DEF-3275 iOS crashes when using certain combinations of extensions
DEF-2747 Cancel local push notifications
DEF-1183 Engine provided timer functionality
DEF-3056 Spine events in gui scenes
DEF-3198 Need to click twice in HTML5 builds
EDITOR
DEFEDIT-1235 Edit JSON files in the new code editor
DEFEDIT-1345 If you move nodes using alt+up it breaks layouts
DEFEDIT-1373 Improve font compiler (for decreased build times)
DEFEDIT-1381 Saving a large project on Windows 10 can take several seconds
DEFEDIT-1382 Hide/show visual guidelines
While this is what was planned this morning we all know that software development doesn’t always go according to plan. Unforeseen things can pop up, bugs in the live product may be discovered, team members can become ill and so on. Please take the above plan with a grain of salt. Not all of it might make it into the next release.