This is a teaser for the upcoming Defold 1.2.130 release, planned for the 18th of June (my birthday, yay!).
ENGINE
A few of the things we had planned to ship in Defold 1.2.129 never quite made it into the release. This means that the following issues will be shipped in 1.2.130 instead:
- DEF-1183 Native timer and
- DEF-3191 Hot reload collection files
We also plan to wrap some functionality that currently only exists as messages into function calls (eg sprite animations and play/stop sounds). LiveUpdate should hopefully be released as well.
We’re running this sprint with a reduced team (@sven at WWDC and @Johan_Beck-Noren has been ill) so the 1.2.30 release will be a bit thinner than previous releases.
EDITOR
We will start shipping some functionality to toggle visibility of guidelines and components in the editor. This will make it a lot easier to work with large scenes as it allows you to remove clutter and completely hide certain component types while working. Hopefully the first iteration will be released in 1.2.130, and we’ll continue to add this kind of functionality in upcoming releases.
Work has finally started on the process of going from a global undo system to a local undo! This is something many of you have requested, but it’s a big task so it’s likely that we’ll have to wait one or two more releases before we can release it.
CLOSING WORDS
As always, if there’s anything you think we should prioritise then please reach out to us, either here on the forum or on Slack.