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Welcome to the Defold game engine developer forum
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1
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15544
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March 24, 2015
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I only discovered today that Defold has apply_torque and apply_linear_impluse built in
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4
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39
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May 15, 2026
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Editor camera movement
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18
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146
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May 15, 2026
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2 Questions about Live Update
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4
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628
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May 15, 2026
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Defold.nvim - Batteries-included development environment for the Defold game engine, powered by Neovim
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15
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542
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May 15, 2026
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Custom engine build + native extensions
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8
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142
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May 14, 2026
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How fix mesh-component quads tearing?
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1
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46
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May 14, 2026
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[SOLVED] How to import Spine into Defold?
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1
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55
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May 14, 2026
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[SOLVED] How to handle go in many collections in right way
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5
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89
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May 13, 2026
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Is this ok to use collection instead of game objects?
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10
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1392
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May 13, 2026
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Light and Shadows example
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66
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7118
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May 13, 2026
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Learn Shaders! Yes, I'm talking to you!
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2
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458
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May 13, 2026
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Rate my Template!
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2
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95
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May 13, 2026
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Webtransport support?
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3
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81
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May 13, 2026
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Teaser Fridays and Roadmap talks
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301
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34882
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May 13, 2026
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Adding GO + Sprite into an embedded GO layer in editor_script
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5
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113
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May 12, 2026
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Defold 1.12.4 has been released!
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13
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916
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May 12, 2026
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WebRTC extension
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6
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1206
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May 12, 2026
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"proxy_unloaded" message is garbled?
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1
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73
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May 11, 2026
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Blocks Away - Escape Puzzle
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2
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153
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May 11, 2026
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Introduce yourself
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499
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39607
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May 11, 2026
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Defold x Gamedev.js Jam 2026
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66
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1433
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May 11, 2026
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Kinematic collision distance CAN be negative
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7
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964
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May 10, 2026
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defDragon
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14
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481
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May 10, 2026
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Sprite enable/disable crash
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8
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122
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May 10, 2026
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Sprite Size for ParticleFX
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1
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52
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May 10, 2026
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Small mistake in Top-down Movement Tutorial (FIXED)
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4
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142
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May 9, 2026
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Defold TextInput
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4
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778
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May 9, 2026
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Agent Config: collection of AGENTS.md and skills
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26
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1347
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May 9, 2026
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Atlas splitting for performance optimization
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2
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152
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May 8, 2026
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