About the Feature requests category
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0
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1714
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May 4, 2015
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Setting massive shader constants
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4
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38
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October 1, 2023
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Implement C# Language Support in Defold Engine
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3
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158
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October 1, 2023
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Implementing 'Running Code in the Editor' Feature in Defold
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1
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76
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September 27, 2023
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Feature request: offline builds, lua large code base arch, real 3d in isometric view like League of Legends
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2
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229
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September 22, 2023
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Add the ability to update an uniform array in the constants buffer
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9
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617
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September 20, 2023
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macOS Bundle Folder Name(s)
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1
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100
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August 25, 2023
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Any way to get the list of children of a game object?
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16
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3739
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August 11, 2023
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"Alt + Up/Down" for GO draw order inside collection
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25
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1582
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July 29, 2023
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Easy seaching for keys in input binding
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5
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215
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June 13, 2023
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Change model texture in runtime (SOLVED)
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30
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2668
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May 24, 2023
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[ParticleFX] Access emitter/modifier parameter(s) or particleFX script? (DEF-2389)
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8
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1167
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April 16, 2023
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Texture size for Atlas properties
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4
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249
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April 12, 2023
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Vector/SVG Requests
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3
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1126
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March 11, 2023
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Spine clipping in GUI
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1
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722
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February 26, 2023
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Tiling sprite texture
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6
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2727
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February 13, 2023
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Drag and drop for scripts adding
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4
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1118
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February 8, 2023
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There's no mechanism to activate developer determined subscription offers on Android
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0
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190
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February 4, 2023
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Defold Editor should drop the code editor
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37
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1930
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January 22, 2023
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Defold 3d GLTF import
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2
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351
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January 15, 2023
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Order indifferent local functions for cleaner code
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8
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431
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December 19, 2022
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Allow C++20 in extensions
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3
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416
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December 2, 2022
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Trim (crop) alpha for sprites in atlases (DEF-2858)
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21
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3892
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November 29, 2022
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Dynamic inclusion / generation of glyphs from system fonts
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0
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354
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April 16, 2020
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TexturePacker support and polygon sprites (DEF-3055)
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8
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3893
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November 1, 2022
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Factory.create(): allow any name/values for initialization
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4
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371
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October 13, 2022
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Could the HTML5 dmloader become a node module?
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2
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353
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July 29, 2022
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MRT in Defold
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19
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873
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June 18, 2022
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Copy and Paste to and from clipboard (DEF-2070)
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11
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1428
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May 26, 2022
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Switch-case in lua?
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4
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2428
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March 30, 2022
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