Fly camera in Editor

In Editor the preview of 3D collections is complex and unintuitive as it was suited for 2D and thus only for the XY plane. Even though you can rotate the camera and Pan it on that new plane it feels awkward and scroll mouse button is not behaving in the same way as it would be expected if you could simply “fly” with the camera like in first-person, because it actually implements “zooming” and has some limits to “zooming”. Therefore, a real free fly camera with WASD/arrows and mouse controls would be soooo nice to have!

@jhonny.goransson once teased something like this (linked in issue)

I invite you to give your input and comment on how do you think a useful and convenient “fly” camera should be implemented in Defold 3D editor, here or below the issue I made with my proposition:

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Would it be possible (and make sense) to implement this in the editor script system?

Such that bespoke 3D path following, object selection, rotation centring, model opacity setting, dynamic shader running, lighting checking, particle fly though previewing,… could be included :-))