Please make camera movement of atlases and assets in scene editor by Right Mouse + movement (how it was at 1.12.3 and early), right now it switch on 3D mode. Or include it like option in editor settings.
Also make option to remove panel with code structure (on right side at code editor), when working on laptop with small resolution it become to very hard to always change size of it.
Regarding the camera movement, these are still accessible with Left Mouse. Panning is LMB + Alt and zooming you can use the mouse wheel or LMB + Ctrl + Alt. The team can discuss allowing a rebinding perhaps.
Im sorry, but it should be some how to showed on UI. And if I can close panel by pressing key, I should have same on UI - “x” button. Discribed way requires remebering of hot keys. It’s editor, not Mortal Kombat fatality.
I know it’s called here “Properties Pane”, but it’s a more generic name for this pane, and all this is explained in the manual:
And one more thing, is that we try to keep the forum gentle and polite, and I mean, it’s especially important when requesting a feature (which is best if reported on Github). We always accept a feedback and try to align to as much users as possible with the features, we have 2 weeks beta periods for public testing and gathering feedback as well.
I’ve brought it up with the team, we’re discussing ways to allow customizing which mouse buttons + modifers trigger which actions. Thank you for the feedback.
Check my example below. It’s like when you need to push brake pedal, a car provide to you switch on light.
Actions with panel should be at place where user has focus. Not on other side of screen.
Yep, that is not possible here ofc (I mean the View menu). One idea is to add a small X icon to close the given pane, but bringing it back then might cause the same confusion, when users don’t know where to do so or with which shortcut (I had it a lot with Gimp ), so we’ll have to think of a solution for this too.
I think that if panels reduce to a small vertical bar with icon (like left pane in VS Code) it would solve these kind of problem (but maybe we lose a little bit of space when pane is hidden). If icon is small it would be ok.
And it would allow to add more thing in the future too (like custom icons that launch editor scripts… just an idea )
You can use “pin” icon, it reduce the same hight as an title. Use only window title area. Or you can made not closing panels, only hiding to button.
It would be great to have Blender-like key bindings in the Defold editor, as Blender is probably the most commonly used 3D editor among Defold users. I personally can adapt quite quickly to different key binding schemes, but it would still be much more convenient if panning and rotating worked in a consistent way across both tools. My absolute dream would be to be able to select preset, but it may be too much effort, so I’m also fine with just a way to change it by myself.
Fusion 360 is an example where you can choose camera shortcuts and select presets native to Fusion 360 or ones that imitate other similar software, such as SolidWorks, etc:
I also really like the free camera movement, but I feel there is one feature missing: the ability to align the camera with the axes. In Blender, this can be done using the numpad and the navigation gizmo and many other tools offer at least navigation gizmo. As far as I know, there is currently no way to quickly align the camera along the X/Y/Z axes (can be only restored to base 2D view), which can be quite limiting in some situations.
The most useful thing for me would be to be able to view selected cameras so you can align your scene objects without having to build and then make changes. Also I would love to be able to create custom editor key bindings for everything in the editor so you can make it like blender or other applications you may be use to.