Hi, currently when undoing on editor, it undoes all actions even when we focus on a new script/collection. Creating separate stacks? for each script, collection/go tab opened would solve a lot of headache.
Sometimes trying to undo a script then realizing the carefully placed model on the scene is reverted back to its previous position is something that makes using Defold feels a bit lacking.
Is there a plan on adding this feature any time soon?
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It’s been discussed for quite some time. Here’s the issue:
Related and helpful in your case:
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