totebo
April 10, 2026, 6:25pm
1
Hello grid snap lovers!
Grid snapping is essential to be able to effectively use Defold as a level editor outside of tilemaps. There are a few related posts on Github and the forum, but seemingly no actual plan of implementation.
The feature would basically be to add a “snap to grid” checkbox to the recently added grid settings. When enabled, any object dragged in the editor would snap to the grid.
Before I add a feature request on Github, can I confirm this feature is not planned?
– 8< –
Github:
opened 05:34AM - 27 May 19 UTC
bug
editor
scene editor
Expected behaviour
* Change the grid size & color
* Snap to the grids
Actua… l behaviour
* Changing the grid size and color from Preferences doesn't work on editor scene
* Snapping is not working with holding "Shift" key
Steps to reproduce
* Open Preferences, change the grid size and color
* Snap with Shift key on editor.
Source: https://github.com/defold/editor2-issues/issues/1477
dev ← ufgo:dev
opened 07:31PM - 08 Nov 25 UTC
This pull request introduces a new "Move Step" tab in the Editor preferences.
…
Users can now configure two separate movement step values:
* Regular move step – used for standard object movement.
* Shift move step – used when holding the Shift key to move objects with a different step size.
This feature improves precision and flexibility when positioning objects in the scene.
https://github.com/user-attachments/assets/1a2c0215-1098-4ed4-8eb4-7f718f62ecd3
opened 06:47PM - 12 Dec 17 UTC
embarrassing
### Expected behaviour
- Change the grid size & color
- Snap to the grids
#… ## Actual behaviour
- Changing the grid size and color from Preferences doesn't work on editor scene
- Snapping is not working with holding "Shift" key
### Steps to reproduce
- Open Preferences, change the grid size and color
- Snap with Shift key on editor.
<hr/>
<table>
<tr><td>Build time</td><td>2017-12-08T15:49:56.627920</td></tr>
<tr><td>Defold channel</td><td>editor-alpha</td></tr>
<tr><td>Defold editor sha</td><td>31f928f49adad823a31c99a69fcf14de6de50f67</td></tr>
<tr><td>Defold engine sha</td><td>4ac025d15c25a9e0dbf14140d2e5d443c2edfdc4</td></tr>
<tr><td>Defold version</td><td>1.2.117</td></tr>
<tr><td>GPU</td><td>Intel HD Graphics 4000 OpenGL Engine</td></tr>
<tr><td>GPU Driver</td><td>2.1 INTEL-10.30.12</td></tr>
<tr><td>Java version</td><td>1.8.0_102-b14</td></tr>
<tr><td>OS arch</td><td>x86_64</td></tr>
<tr><td>OS name</td><td>Mac OS X</td></tr>
<tr><td>OS version</td><td>10.13.2</td></tr>
<table>
Related posts:
Welcome to Defold! Defold is indeed more bare bones than Unity and Godot. This is mostly by design to get a lean and performant engine.
When it comes to the editor and scene editing we are about to release (in Defold 1.10.4 in less than a month) a configurable scene grid:
https://github.com/defold/defold/pull/10345
One of the next steps is to add snapping of scene elements. I can’t say exactly when this will arrive but I expect some improvements to come during Q3.
Hi folks. As far as I’ve know there is currently no way in the Editor to snap objects to a grid. Tilemaps might work as an alternative in some cases, but not always. I’ve done some googling and apparently it is a feature that has been requested a few times, so I thought I could share my own workaround. Please bear in mind that I’m still new to Defold, so this is a really simplistic fix. Its good enough for me, but it might not work in some special cases and there are probably better ways to do …
I’m using tiles locked to a grid. Is there a way in the collection editor to have all the sprites lock to a defined grid spacing (or a way to place them close enough and then run some kind of snapping to grid function)?
Hello,
Is there a way to snap objects to grid when moving them around in the editor? If yes, is there a way to change the grid size or the snapping behavior?
If no, what’s the best way to align objects when placing/moving them?
Thanks
Few days ago some user has left a message that really confused me
I do understand that we all have different needs, but calling such a feature (that would be used only by 0.01% of users) the last missing feature, is it a joke?
Firstly, let me praise the engine and the editor.
I started poking with the defold around a month ago. I have read/watched a few tutorials, read some parts of the manual, and made a few simple games (tetris clone and 1-level platformer). I pretty much liked the experie…
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