Hope Panthera Animation can be integrated into defold

Hope Panthera Animation can be integrated into defold

For indie games, Panthera is completely sufficient, and it is open source and free, which is very suitable for debold.
Both Unity and Godot have built-in bone animation editors, and as games become increasingly powerful, bone editors are essential. An engine without a bone editor is incomplete.

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Hello! Panthera has pretty good integration via Editor Scripts.

Also, there is Panthera 2.0. Not sure if you’re talking about this one or the first web version. You can check it here: Panthera 2.0 - Animation Runtime & Editor

Panthera is not a bone editor. it’s just a timeline with full property and event manipulation, like any other timeline sequencer in other engines.

You can create and open animations from the Defold Editor with one click.

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Hello Insality, I’m talking about Panthera 2.0. It can already create skeleton animations, but it has fewer features compared to professional ones. The integration of skeleton animation editors is crucial for independent games, and both Unity and Godot have achieved this. If possible, I hope you can help promote the integration of defold with Panthera 2.0, just like Unity/Godot

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You can simulate character bones by using a hierarchy of game objects, where each object represents a bone and serves as an anchor for images. No any other bones tools are planned for Panthera

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