Hope Panthera Animation can be integrated into defold
For indie games, Panthera is completely sufficient, and it is open source and free, which is very suitable for debold.
Both Unity and Godot have built-in bone animation editors, and as games become increasingly powerful, bone editors are essential. An engine without a bone editor is incomplete.
Hello Insality, I’m talking about Panthera 2.0. It can already create skeleton animations, but it has fewer features compared to professional ones. The integration of skeleton animation editors is crucial for independent games, and both Unity and Godot have achieved this. If possible, I hope you can help promote the integration of defold with Panthera 2.0, just like Unity/Godot
You can simulate character bones by using a hierarchy of game objects, where each object represents a bone and serves as an anchor for images. No any other bones tools are planned for Panthera