opened 01:18PM - 28 Aug 25 UTC
feature request
**Is your feature request related to a problem? Please describe (REQUIRED):**
I…t's difficult to animate the tiles in my tilesources sometimes without editing the graphics I get from the artist. This usually happens when the tiles being animated are part of a larger group of tiles. Look in the example picture where I jump indicies, every x num indicies for y number of frames. The only way to animate these is to either edit the graphics file (which is a lot of overhead on top of making the graphic file more difficult to understand to a human) or to animate the tiles in lua code.
<img width="1385" height="706" alt="Image" src="https://github.com/user-attachments/assets/a88cbf71-477b-4e56-b25b-a8dd12adec52" />
Here is an example of how I'm currently doing this.
<img width="1375" height="722" alt="Image" src="https://github.com/user-attachments/assets/a7f8a5ae-0948-44f8-972f-175c4db1edad" />
You can see this file is quite long.
On top of that, I can almost gurantee the way I'm doing this is not as performant as it would be if a better programmer did it lol. https://textbin.net/hzgerqczdq if you're curious
**Describe the solution you'd like (REQUIRED):**
I would like to be able to specify an explicit array, for example 1,3,5,7,9 instead of start and end.
**Describe alternatives you've considered (REQUIRED):**
It would be cool maybe if you coud specific an increment and count, for example start at 1, increment by 2, for 5 frames (1,3,5,7,9) but I think this might make it both more confusing and equally confining to specific setup that might not match everyone's needs.
**Additional context (OPTIONAL):**
Images are above.