I am working on a project and using simple shapes to build a game. And I have multiple sprites for the same shape but different colors. It would be nice to have a color property for sprites to color/tint them so I would not need to have 10 sprites with different colors for a simple circle. This would make development/prototyping faster and decrease the build size (at least for my project)
Surprisingly, I didn’t find such a request
But there is one useful feature request to add a color picker for editing color properties:
I created one to add a Color/Tint property for Sprite component:
Meanwhile:
Thank you for creating the request on git ![]()
Also nice to know it is already possible to use tint. But, the current version is not very practical, especially to use on a tutorial for simple games ![]()
In Panthera, to animate the tint/color property for sprites, I have a sprite material with this exposed property
Usually I set it on the sprite and then I able to set colors from editor and runtime and also from Panthera
It looks like this:
Thank you, this is a great alternative until it is a default feature ![]()
Not sure what you are referring to here?
I mean, till the default sprite material (“/builtins/materials/sprite.material”) is updated to have this feature too since, in my opinion, the feature would make things a lot easier for many cases
@Asatte default sprite material has a tint fragment constant, that you can animate, just like in the example, so in runtime it’s very easy.
What I thought is the property in the outline for this like what @Insality shared:

Yes, that’s what I meant too. Would be nice to see the tint as a property on the properties panel when a sprite is selected
