Please add a posibility to add a nested go in go file.
Collections is not a solution because i can’t add collection to other go.
I would rather advocate for allowing you to parent collections to game objects, but I really think this would make collections more useful (and intuitive).
I discussed a bit about this in this thread:
Random feedback while working with the editor:
Because i cannot edit the scale of a sprite in the editor, I’m forced to wrap it in a game object. But! I’d like to work on a “prefab” game object and then instantiate it multiple times in my root collection (during scene design, not at runtime). I’m currently having two problems when trying to use a collection as a prefab:
I’m trying to change the Default Animation (or any component property) of a sprite component in one instance of my prefab co…
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Here’s an example of game object structure from my game which would become much more DRY (don’t repeat yourself) if we could parent collections:
There’s 3 almost identical (just some different sprites) entries in that list
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