BigSur Compatibility
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0
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368
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November 17, 2020
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CTRL+Click editor feature
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2
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322
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November 16, 2020
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Get_tile should return the tile type as well as the ID
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6
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534
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November 9, 2020
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Nested collection factories?
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1
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330
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November 6, 2020
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Multiple monitor editor support?
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7
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656
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November 3, 2020
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Ability to use a lua global as a property value
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4
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394
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October 29, 2020
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Create New… > Markdown | Text file in project assets?
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2
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515
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October 27, 2020
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Input action moved feature
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3
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571
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October 17, 2020
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A project explorer and opening projects from the menu bar
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7
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1609
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October 17, 2020
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Particle end event like animation_done? (SOLVED)
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26
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6001
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October 12, 2020
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Make it possible to reference single tiles in a tilesource by number id (DEF-3213)
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14
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2167
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October 1, 2020
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Model texture atlas support?
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7
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482
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September 27, 2020
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Collision group groups
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5
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737
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September 25, 2020
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Particle priority
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1
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341
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September 23, 2020
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Tile map collisions scale to fit?
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1
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763
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September 22, 2020
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Some thoughts on render targets and using 3d in GUI
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1
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782
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September 13, 2020
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Use Slice 9 when GUI node's Adjust Mode is set to Stretch
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3
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1068
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September 11, 2020
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Use a screenshot as background for particle editor
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2
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324
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September 7, 2020
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How about put Defold on Steam?
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8
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909
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August 31, 2020
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Builtin extra textures
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5
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480
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August 13, 2020
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Animation component & resource
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7
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765
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August 6, 2020
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"Disabled by default" option for GOs in editor
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7
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1068
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August 4, 2020
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Asset portal projects access from Defold opening screen?
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8
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835
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July 27, 2020
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GameKit and Google Play Services
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20
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2650
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February 1, 2020
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Triggering Build and Hot reload on Editor
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2
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873
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July 20, 2020
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Build size. Auto Stripping or manual configuration
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66
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17222
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July 1, 2020
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Nintendo/Sony/Microsoft Console/Handheld Export?
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3
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1238
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June 24, 2020
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Console support: Xbox One and Nintendo Switch
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3
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2224
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June 24, 2020
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Back in the outline window
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2
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460
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June 24, 2020
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Nintendo Switch Support? (SOLVED)
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17
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4799
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June 24, 2020
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