Feature requests


About the Feature requests category (1)
TexturePacker support and polygon sprites (DEF-3055) (4)
Option to disable Facebook SDK integration (5)
Editor 2 - Jump to Project Selection (3)
The need for "smart" resolution-aware atlases (3)
Can you make Defold Extensions open source? (2)
Allow disable-enable GO acquired from SpineModel (5)
Tilemap - Layer visibility indicator in layers list (3)
Add rotate and flip to Tilemap painting (11)
Make it possible to reference single tiles in a tilesource by number id (DEF-3213) (14)
Build size. Auto Stripping or manual configuration ( 2 3 ) (44)
Memory usage while building (6)
Particle end event like animation_done? (SOLVED) (20)
Open my defold project directly by double clicking the "game.project" file (3)
Add support for shared libraries on Android (5)
Make __dm_script_instance__ part of the API and document it (7)
Nintendo Switch Support (7)
Gui.set(node, property, value) and gui.get(node, property) (1)
(Simple) Ability to remove cluttered "Recent Projects" (5)
Dynamic loading / unloading of GUI textures (1)
Editor Extensions wishlist (3)
Nintendo Switch Support? (17)
Disable all input (7)
Go.property for gui (1)
Can we allow WIN32_LEAN_AND_MEAN as a valid preprocessor macro for Windows extension? (3)
Color, built in editor and calculator/run in script (3)
Continuous Collision Detection (DEF-3115) (11)
Spine get ik target position (DEF-3133) (6)
Localized app title (DEF-1725) (12)
Change model texture in runtime (3)