Hi everyone,
I’ve been playing with particleFX object recently and I was wondering if you could have an associated particleFX script or a way to access and modify parameters of emitters/modifiers programmatically.
There is plenty to like with the current builtin particle system but I find it to be a bit limited. Being able to add some custom logic would be of great help and would avoid reinventing the wheel by building a custom particle system with game objects every time a simple feature is missing.
Best,
Nicolas.