Hi,
I suggest the well known function to trade screen/world coordinates be put in the default code of Defold.
Like that, people will just have to use ScreenToWorld (vector3) and its reverse WorldToScreen (vector3).
I think it’s a so fundamental thing for most games it should be a normal Defold function.
NB. Don’t ask me why I “withdrawed” my first post. I don’t even know how I did that.