During bundle, it only indicates that a resource is missing but does not specify where the resource is being referenced. Can this be improved?

when bundling,
the error only this message is shown
Resource ‘build/default/objs/mach/mach__1.compcount_go’ is not created

it only indicates that a resource is missing but does not specify where the resource is being referenced. Can this be improved?

The compcount is an internal file. Not sure why it is missing. Can you reproduce the problem and share it here?

The cause of the bug was that I created a game object,
added a collection factory,
and then set a collection prototype.
Later, I accidentally deleted the collection prototype file.
During compilation, everything worked normally because the collection factory object wasn’t used.
However, during packaging, an error like this was prompted.
Although the error can be resolved by manually checking each instance,
it would be faster if the packaging process indicated which game object was referencing the deleted resource.
In large projects, it is indeed difficult to identify which game object resource was mistakenly deleted.

Thanks. Are you able to create a bug report on GitHub with your findings? It would be very helpful!

:ok_hand: