I finally reached the point where I’m working on a 3D game using Defold, and I noticed there isn’t much information available on this topic. I discovered that Defold works best in combination with Blender—which makes sense, as both are wonderful open-source tools.
I managed to integrate 3D elements and even wrote my own shaders to get everything looking just right. Feeling encouraged, I decided to try adding animations next. However, I ran into some difficulties: there are very few guides available for this, and it’s not clear which ones are up to date.
I thought that models from a popular site like Sketchfab should work out of the box, but I downloaded a couple of animated models and none of them worked as expected.
Meanwhile, these models run perfectly in other engines.
This isn’t a complaint, just a friendly request: could we consider making it so that everything works after download? It would be great if we didn’t need to reconfigure things, add bones, or perform extra tweaks just to get a model running. I’m not a tech expert, and I can only imagine how challenging this might be. But as a designer, I ended up having to act as a technical designer for several days just to get a simple downloaded file integrated.
Thanks for reading, and I appreciate any insights or improvements on this process!