Please create proper 2D lights like Unity.
Lighting must interact with shaders, which means the lack of implementation lies within builtin shaders, more than it lies with a hypothetical component. In truth, a “proper light” is little more than a set of shader parameters.
We have plans for a better integrated lighting system, but no eta for this I’m afraid.,
Please tell me how to create 2d lights in defold
Also default 3D template has a single light source.
A simple lighting system would really be a great feature to have.
I have looked at all the examples and of course you can use the render pipelines/shaders/… but it is not very easy (imho).
A simple light system where you could create lights (spot, directed, ambient, …) would certainly do defold good and help to close the gap to other game engines.
I tried using lighting and it seemed as complicated as quantum physics.