WARNING:GAMEOBJECT: Fragment has no meaning for this function: (null)
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1
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818
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February 6, 2016
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Support for TMX TileMaps
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1
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1994
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February 4, 2016
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Key detect on input_binding
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2
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876
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February 4, 2016
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Faster working set selecting
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5
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922
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February 3, 2016
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Defold utility library for python
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9
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3008
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February 2, 2016
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Use an unchanging default debug certificate when bundling for Android
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4
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1967
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February 1, 2016
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Looks like you forgot to change icons
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1
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899
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January 24, 2016
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Release Notes visibility (DEF-1530)
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3
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851
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January 20, 2016
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Properties for setting start angle and expansion direction of pie nodes
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2
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885
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January 15, 2016
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Changing sprite on a game object from a file
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0
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789
|
January 14, 2016
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Allow transparent nesting templates to simulate inheritance
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3
|
900
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January 13, 2016
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Sound Intro Loop
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2
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1058
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January 12, 2016
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Animation Preview
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2
|
1075
|
January 9, 2016
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Hashes to render module functions
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1
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892
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November 23, 2015
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Customizing default packaging tool (reducing bundle size)
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1
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1054
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December 4, 2015
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Immediate ray cast result
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2
|
859
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November 25, 2015
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3D raycasts when using 2D physics / Dual physics engines
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0
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882
|
November 25, 2015
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Particles and Sounds auto-start on Spawn and options on Despawn
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2
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863
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November 25, 2015
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Go.property improvements
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3
|
1093
|
November 19, 2015
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Dynamic Physics Queries
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1
|
819
|
November 19, 2015
|
I would like tilemap.set_tile() to be able to set a diagonal flip flag
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3
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962
|
November 15, 2015
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Deafult launch images for iOS
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|
2
|
921
|
November 15, 2015
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Spine mesh and native atlas support?
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|
6
|
2897
|
November 9, 2015
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A status bar with useful info for editors
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1
|
724
|
November 7, 2015
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Go To Reference
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|
1
|
685
|
November 7, 2015
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Hemisphere collision shapes
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|
2
|
1202
|
November 6, 2015
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Grouping script properties
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|
4
|
1037
|
November 5, 2015
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Custom measuring points in profiler
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1
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735
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October 29, 2015
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Change where Project Directory is kept on local disk
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|
2
|
826
|
October 26, 2015
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Coroutine resume context
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|
1
|
1189
|
October 24, 2015
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