Key detect on input_binding

It would be nice if when we click on the input field we could press a key on a keyboard instead of having to list through a list of keys to select the key we want.

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Good suggestion! This might be something already planner or maybe even implemented in the new editor. @Ragnar_Svensson?

Agreed, but nothing we currently have planned. A very quick improvement would be to turn it into a nicely formatted list (“Enter” rather than “INPUT_TYPE_ENTER” or whatever), so you could use the keyboard to quickly find the entry you are looking for. Actually reading the input from the keyboard would also be nice, but need to account for inputs that does not exist on the keyboard (gamepads etc), so it needs to work for all types.

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