Tile rotation can be emultaed with a diagonal flip flag. I’m importing data from Tiled map editor to use in my game. This supports rotation via a diagonal flip flag.
It has the same implications as regular flip and/or rotation. Since tilemaps in Defold can generate physics that physics has to be transformed as well, which is tricky.
Not every game is using physics though.
No, but if you do use it, it needs to work.