Particles and Sounds auto-start on Spawn and options on Despawn

I want to have a checkbox on the particle and sound-components that sets them to automatically start as soon as the game object they belong to is spawned.

An additional option could be to select behaviour for these components when their parent game object is despawned
Stop Playing - Remove emitter but let particles already spawned to live
Destroy - Instantly remove the emitter and any particles belonging to it
None - Let the emitter play until finished and remove it after that

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Thanks, this seems quite straight forward and useful. @Ingela_Garneij could you add an investigation item to the backlog?

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Investigation feature added to the backlog. Thank you!

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