Nintendo Switch access is now free!
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5
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1545
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November 7, 2022
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Are you using the dmJson C++ api?
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9
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1154
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October 26, 2022
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Google Play In-app billing version 5
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0
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1053
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September 8, 2022
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We are finally sharing the Defold source code!
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38
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5510
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September 4, 2022
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State of Defold 2018
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14
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2895
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September 4, 2022
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Official Spine runtime extension - BETA testing
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85
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6800
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July 19, 2022
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Build server restart
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1
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532
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June 14, 2022
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The Defold Foundation partners with Rive Inc
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38
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3589
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June 14, 2022
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Please share your editor screenshots
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50
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4824
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June 10, 2022
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Announcing our renewed focus on the Defold editor
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13
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1187
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April 19, 2022
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Game + Physics time steps BETA testing
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33
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3917
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April 14, 2022
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DefoldCon - Defold mini-conference on March 17 19:00 CET
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21
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2931
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March 25, 2022
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KaiOS developer survey
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43
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4137
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March 6, 2022
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Defold and Yandex.Games Jam results
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5
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1985
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February 18, 2022
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Developer case study - Open My Game
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0
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849
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March 15, 2021
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Defold in 2021 - Retrospective and plans for the future
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14
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2054
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January 31, 2022
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Dropping support for 32-bit iPhoneOS soon
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0
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742
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January 3, 2022
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New deadline for the Yandex.Games Jam 2021
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1
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1384
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November 25, 2021
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Defold editor crash on macOS Monterey 12.0.1 - FIXED
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3
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624
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November 18, 2021
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Defold editor crash on macOS Catalina 10.15.7 (19H1519)
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0
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683
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November 16, 2021
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Official Spine runtime - alpha testing
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3
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1109
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November 16, 2021
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The Defold Foundation receives a generous donation from OP Games
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7
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923
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November 11, 2021
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The Defold team is growing
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11
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1513
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April 19, 2021
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Improved asset caching
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0
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562
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August 25, 2021
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Rive support prototyping / sneak peek
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4
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973
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June 18, 2021
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The Defold Foundation turns one year!
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1
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532
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May 19, 2021
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Master thesis: Optimized Particle System for WebGL 1.0
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5
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1611
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May 4, 2021
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Using Haxe to create games with Defold
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0
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887
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April 26, 2021
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New blog post series: Contributor Spotlight post
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8
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737
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April 23, 2021
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Texture Compression Update (Alpha testing)
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33
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4762
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March 16, 2021
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