We would like to invite you to answer some questions about the current state of Defold. The survey is based on the replies we received in last year’s survey. This year we would like to know more about:
What you like and dislike about Defold
Which platforms that are the most important to you
Your interest in 3D game development and the current state of 3D in Defold
How you prefer to learn new things
Your opinion on the current selection of third party service integrations in Defold
To participate, please fill out the survey linked below:
Your replies will help guide development efforts and other initiatives. Thank you for participating!
Note: We will keep the survey open for at least two weeks.
Survey response submitted. I said it in the form already but I just want to say here too: Thanks for all you are doing! Defold is an amazing tool and I appreciate you all very much.
Submitted! I’m happy to help shape the future of Defold as it grows from its 2D mobile roots. And I’m an “odd” kind of 3D dev who doesn’t want or expect Defold to be another Unreal or Unity.
There are so many more things videogames could be doing with three dimensions besides looking pretty…
Perhaps a little bit surprising is that so many developers are still interested in 3D game development using Defold despite these shortcomings.
Defold is not Unreal, Unity, or Godot. It’s not a bloated vanity engine, it’s not a framework for advanced programmers only, features work as advertised, scripts are Lua, and performance is a priority. That’s why.
When “3D” simply means a game in three dimensions, not something trying to look like a UE5 demo, priorities differ.
True, but not everyone has the skills and insights that you and some other members here on the forum possess. You’ve been able to take what we provide in Defold, roll up your sleeves and build something looking the way you want it to from very simple building blocks. My impression is that most users want/expect much more out of the box (ready made lighting and shadows, PBR etc).