Skull Horde - dungeon crawler auto-battler

We are super excited to announce our 4th major Defold release - Skull Horde!

Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh!

We are aiming for release in 2025. Our primary target platform is Steam (we expect the game to play great on Steam Deck). We will potentially announce console releases later.

skull_idling_large

Wishlist now:

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Amazing!

It’s already on the wish list.

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Looks very interesting! I want to check it. added to my wishlist.

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it can’t stand but it flies :smiley:
go ahead, kill that betrayer

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Wishlisted! :heart_eyes:

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Gameplay trailer!

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:metal: :metal: :metal:

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Impressive!

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Top notch!!!

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It looks very fun! Added to wishlist.

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We got covered by SplatterCat!

Demo is out next week, on Friday June 20th.

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The game is amazing!

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The demo is now live on Steam!

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I played the demo. The game is very good!

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Idle Cub plays your demo until he breaks it :smile:

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Yep - need to up some limits in game.project! :laughing:

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@Alex_8BitSkull I just tried the demo now, but the R2 button is not getting detected on my Rog Ally so you get stuck in the tutorial overlay. You can open all kinds of menus in the background too :sweat_smile:

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Thanks for letting me know! The mapping must be wrong :thinking: Could you please grab a gdc from here and get a mapping so I can check? Thank you!

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rogally.gamepads.txt (2.3 KB)

Here you go. Had to skip the guide button as Windows takes over on a long press. And no idea what I should enter for gamepad RAW :wink:

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Thank you!

@britzl I had a mapping for this already, the only difference is that for RTRIGGER the mapping provided by @Piro changes GAMEPAD_MODIFIER_SCALE to GAMEPAD_MODIFIER_CLAMP. I am tempted to update regardless because I have heard about RTRIGGER issues from other users, I am just curious to know what this means.

:clinking_beer_mugs: cheers to updating the gamepad system! :sweat_smile:

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