This is topic about development of 3d game like roblox tycoon)
You get money from atm, build object. Then get more money from atm and build more objects:)
This is topic about development of 3d game like roblox tycoon)
You get money from atm, build object. Then get more money from atm and build more objects:)
Cashchubs: Island Journey. Week 6.
The name is definitely unique I wonder if there is any slang meaning for chubs? Or is it really about fishes?
Cutoff wall shader looks great! Maybe the border could fade out with transparency, you know, something like a gradient circle?
Fishes?) I donât know that)
It was mix of cash and chubby)
Maybe i need call it âCashchubbiesâ ?
I donât want association with fish
CashChubbies looks adorable (just imo )
Trying playtest feature from poki.Uploaded early version of game, and will get video how player play the game
I am open for feedback:)
ATM Man Where does all the money come from
We love the see the video if possible
Money meditations, affirmationsđ
Canât share video. From what I see, it is hard to play on mobile. Need input tutorial, and improvements
These are expected I guess.
Only major issue for me is; I donât understand the goal⌠Why do we need to pay for trees, roads, etc⌠What is the goal here⌠I bet you already thought about it, just want to shareâŚ
Yes, thanks for feedback. I think about this, I have ideas, but I donât know how to tell this to playerđ¤
I donât want text and dialogs. Mb I need some small cutscenes or narrative by environment.
But this is task for future me, for now there are a lot tasks for gameplay and level design:)
This is very early version of game:)
Cashchubbies: Island Journey. Week 7.
Input is much better that was before. I think I need to make an input tutorial and can go on second playtest)
Cashchubbies: Island Journey. Week 9 Update!
Use instancing from defold beta. Working good
I conquered transparencyâit wasnât as scary as I thought! Now the game will have windows.
1)Added discard for fonts in the 3D world.
2)Draw transparent models last. Set the material of transparent models to VERTEX_SPACE_WORLD (so that back-to-front sorting works) It was unexpected to discover that models using VERTEX_SPACE_LOCAL are not sorted by depth. You need to use VERTEX_SPACE_WORLD instead.
There are minor artifacts, but theyâre manageable:
1)An outline on fonts when viewed on glass (due to discard).
2)Sometimes sorting doesnât work correctly when models are close together and at an angle (but thatâs not a big deal since such positions wonât exist in the game).