Cashchubbies Island

This is topic about development of 3d game like roblox tycoon)

You get money from atm, build object. Then get more money from atm and build more objects:)

6 Likes

Make a prototype for made with defold jam 2024
25 place:)

8 Likes

Cashchubs: Island Journey. Week 6.:desert_island:

  • Working title: “Cashchubs: Island Journey” — what do you think?:thinking:
  • Added new buildings to island. :house:
  • Shadow fixes and improvements. :hammer_and_wrench:
  • Cutoff wall shader! Player can’t hide :eyes:
10 Likes

The name is definitely unique :smiley: I wonder if there is any slang meaning for chubs? Or is it really about fishes? :sweat_smile:

Cutoff wall shader looks great! :heart_eyes: Maybe the border could fade out with transparency, you know, something like a gradient circle? :thinking:

1 Like

Fishes?) I don’t know that)

It was mix of cash and chubby)

:sweat_smile:

1 Like

Maybe i need call it “Cashchubbies” ?

I don’t want association with fish :sweat_smile:

1 Like

CashChubbies looks adorable (just imo :wink: )

1 Like

Trying playtest feature from poki.Uploaded early version of game, and will get video how player play the game :eyes:

https://poki.com/en/preview/37528ca2-b971-4237-a758-cecf99faf27f/9b095819-b6d1-44f1-af07-f3f431fc1570

I am open for feedback:)

3 Likes

ATM Man :smiley: Where does all the money come from :smiley:

We love the see the video if possible

1 Like

Money meditations, affirmations😂

Can’t share video. From what I see, it is hard to play on mobile. Need input tutorial, and improvements

1 Like

These are expected I guess.
Only major issue for me is; I don’t understand the goal… Why do we need to pay for trees, roads, etc… What is the goal here… I bet you already thought about it, just want to share…

1 Like

Yes, thanks for feedback. I think about this, I have ideas, but I don’t know how to tell this to player🤔
I don’t want text and dialogs. Mb I need some small cutscenes or narrative by environment.

But this is task for future me, for now there are a lot tasks for gameplay and level design:)

This is very early version of game:)

1 Like

Cashchubbies: Island Journey. Week 7. :desert_island:

  • Improvements for controls (camera, sensitivity, and other): :video_game::gear:
  • Arrow show next target (with small billboard): :bow_and_arrow::eyes:
  • A lot of small fixes and improvements: :wrench::sparkles:

Input is much better that was before. I think I need to make an input tutorial and can go on second playtest)

11 Likes

Cashchubbies: Island Journey. Week 9 Update! :desert_island:

  • Game editor done: Ready to craft new islands! :palm_tree::video_game:
  • ATM now throws money: Cash explosions! :dollar::rocket:
  • Small visual improvements for build buttons!:sparkles::flashlight:

Use instancing from defold beta. Working good :fire: :money_with_wings::money_with_wings: :money_with_wings:

12 Likes

I conquered transparency—it wasn’t as scary as I thought! Now the game will have windows.

1)Added discard for fonts in the 3D world.
2)Draw transparent models last. Set the material of transparent models to VERTEX_SPACE_WORLD (so that back-to-front sorting works) It was unexpected to discover that models using VERTEX_SPACE_LOCAL are not sorted by depth. You need to use VERTEX_SPACE_WORLD instead.

There are minor artifacts, but they’re manageable:
1)An outline on fonts when viewed on glass (due to discard).
2)Sometimes sorting doesn’t work correctly when models are close together and at an angle (but that’s not a big deal since such positions won’t exist in the game).

7 Likes