Announcements


Upcoming releases and support during Christmas holidays (15)

The days are growing increasingly cold and dark here in Stockholm and the team will soon be winding down and leaving for a well deserved Christmas holiday break. But fear not! We will be back, reinvigorated and gorged on…

About the Announcements category (1)
Ludum Dare 43 (20)
Defold Slack is open! (18)
GitHub GameOff - November 2018 ( 2 ) (21)
Native Extensions + Win32 + Clang (17)
Custom HTML templates and WebAssembly (3)
Defold Editor and Mac OS Mojave (8)
Google Play Game Services - Your feedback is needed! (19)
Some thoughts on performance and stability and a plea for crash reports! (4)
State of Defold 2018 (14)
Editor 2: In-editor debugger (10)
Inexact resource paths now produce errors (1)
Extender server hickup (SOLVED) (4)
Per-object visibility in the Scene view (3)
Ludum Dare 42 - submissions, chatter and the offline event ( 2 3 ) (52)
Removing 32 bit engine support for Linux and macOS (1)
Defold 1.2.135 release postponed - And a look forward ( 2 ) (21)
Make sure your iOS games are iPhone X compatible! (12)
Short Defold user survey + a bonus (1)
The Lua Workshop 2018 will be held in Vilnius, Lithuania, on September 6–7, 2018 (1)
Visibility Filters (5)
Discontinuing Editor 1 & Migrating to Editor 2 (9)
Defold ❤ Summer (2)
Offline GameJam for Facebook Instant Games next week (1)
Defold 1.2.130 teaser (12)
Questions for WWDC 2018 (5)
Defold is shortlisted as the best game engine. Again! (3)
Updated terms of service and privacy policy (2)
Defold 1.2.129 teaser (10)