Announcements


About the Announcements category (1)
Minimum supported iOS version will be increased to 8.0 (2)
Removing 32-bit editor (not the engine!) support for Windows (3)
WebView being moved to Native Extension (3)
Defold 2018 - a retrospective (7)
Native Extensions + Win32 + Clang (18)
Upcoming releases and support during Christmas holidays (19)
Our team is growing! (20)
New code editor in editor 2 launched! ( 2 3 4 ) (66)
Ludum Dare 43 (20)
Defold Slack is open! (18)
GitHub GameOff - November 2018 ( 2 ) (21)
Custom HTML templates and WebAssembly (3)
Defold Editor and Mac OS Mojave (8)
Google Play Game Services - Your feedback is needed! (19)
Some thoughts on performance and stability and a plea for crash reports! (4)
State of Defold 2018 (13)
Editor 2: In-editor debugger (10)
Inexact resource paths now produce errors (1)
Extender server hickup (SOLVED) (4)
Per-object visibility in the Scene view (3)
Ludum Dare 42 - submissions, chatter and the offline event ( 2 3 ) (52)
Removing 32 bit engine support for Linux and macOS (1)
Defold 1.2.135 release postponed - And a look forward ( 2 ) (21)
Make sure your iOS games are iPhone X compatible! (12)
Short Defold user survey + a bonus (1)
The Lua Workshop 2018 will be held in Vilnius, Lithuania, on September 6–7, 2018 (1)
Visibility Filters (5)
Discontinuing Editor 1 & Migrating to Editor 2 (9)
Defold ❤ Summer (2)