Announcements


Topic Replies Created
About the Announcements category 1 October 20, 2015
Our team is growing! 24 December 18, 2018
WebView being moved to Native Extension 12 February 4, 2019
Toggle surrounding editor panes 8 April 12, 2019
Scheduled site maintenance - 8th of April 08:00-11:00 CET 4 April 5, 2019
Debugger Improvements 6 March 18, 2019
We updated JDK used in editor (and reverted it back) (and released it again) 25 March 12, 2019
Defold Editor and Mac OS Mojave 8 October 1, 2018
UX Improvements for Code Navigation and Keyboard Shortcuts 4 March 1, 2019
Editor 2: In-editor debugger 10 December 21, 2017
Minimum supported iOS version will be increased to 8.0 2 January 31, 2019
Removing 32-bit editor (not the engine!) support for Windows 3 February 12, 2019
Defold 2018 - a retrospective 7 December 28, 2018
Native Extensions + Win32 + Clang 18 August 24, 2018
Upcoming releases and support during Christmas holidays 19 December 6, 2018
New code editor in editor 2 launched! 66 December 20, 2017
Ludum Dare 43 20 November 30, 2018
Defold Slack is open! 18 June 17, 2016
GitHub GameOff - November 2018 21 November 2, 2018
Custom HTML templates and WebAssembly 3 November 14, 2018
Google Play Game Services - Your feedback is needed! 19 June 27, 2018
Some thoughts on performance and stability and a plea for crash reports! 4 October 30, 2018
State of Defold 2018 13 June 25, 2018
Inexact resource paths now produce errors 1 October 4, 2018
Extender server hickup (SOLVED) 4 September 26, 2018
Per-object visibility in the Scene view 3 September 24, 2018
Ludum Dare 42 - submissions, chatter and the offline event 52 July 31, 2018
Removing 32 bit engine support for Linux and macOS 1 September 13, 2018
Defold 1.2.135 release postponed - And a look forward 21 August 2, 2018
Make sure your iOS games are iPhone X compatible! 12 May 9, 2018