Announcements


Defold Editor and Mac OS Mojave (6)

We’ve seen a number of reports of the Defold editor crashing on Mac OS Mojave. From what we can tell this is a Mojave issue that seems to be outside of our control. We are currently investigating the problem to see if th…

Native Extensions + Win32 + Clang (8)

Why Since the release of 1.2.133 we now support building the extensions for Windows with Clang. It has some very good benefits: We get a more unified pipeline We can build all our platforms with the same compiler F…

About the Announcements category (1)
Editor 2: In-editor debugger (10)
Inexact resource paths now produce errors (1)
Extender server hickup (SOLVED) (4)
Per-object visibility in the Scene view (3)
Ludum Dare 42 - submissions, chatter and the offline event ( 2 3 ) (52)
Removing 32 bit engine support for Linux and macOS (1)
Defold 1.2.135 release postponed - And a look forward ( 2 ) (21)
Google Play Game Services - Your feedback is needed! (17)
Make sure your iOS games are iPhone X compatible! (12)
Short Defold user survey + a bonus (1)
The Lua Workshop 2018 will be held in Vilnius, Lithuania, on September 6–7, 2018 (1)
Visibility Filters (5)
State of Defold 2018 (12)
Discontinuing Editor 1 & Migrating to Editor 2 (9)
Defold ❤ Summer (2)
Offline GameJam for Facebook Instant Games next week (1)
Defold 1.2.130 teaser (12)
Questions for WWDC 2018 (5)
Defold is shortlisted as the best game engine. Again! (3)
Updated terms of service and privacy policy (2)
Defold 1.2.129 teaser (10)
Reduced Defold team presence Thursday and Friday (1)
Defold page on itch.io (1)
Defold 1.2.128 teaser and an update on the roadmap (5)
New code editor in editor 2 launched! ( 2 3 4 ) (63)
Call for tutorial and sample suggestions (16)
Side-by-side editing (5)