Community Challenge: Explosions! đź’Ą

The previous community challenge about recreating the card effects from Balatro was a success! We saw some great submissions and it seems like everyone had a blast creating them!

Speaking of blasts… Let’s make things go boom! :bomb: :boom: Who can make the coolest looking explosion? Here’s an inspirational video.

Source: x.com (Léo Bernard · Yolwoocle)

Try to replicate the look in the video or make something of your own.

Share your explosions here (must be open source) and in two weeks from now we’ll pick three projects and award the authors with Steam Gift Cards.

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Thank you for doing another challenge. I learned a ton from the last one.

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Cool! I prefer this challenge to the last, as I can make an explosion that I can also use in my game, while if I spent time on the previous “playing cards” challenge, none of that would advance my main work.

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We also take suggestions for future challenges :slight_smile:

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Funny. I’m just the opposite. After learning shaders I plan to use it in my game I’m working on right now. I never would have learned shaders if it wasn’t for the challenge.

But I can see where explosions may be more useful to many.

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:thinking: 3D Particles… :point_down:

Errata:
Blender’s ape name is Suzanne, sorry!

:stuck_out_tongue_winking_eye:

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It’s cool that these challenges are encouraging people to learn shaders. What a great community idea, then! :raised_hands:

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I made some variations! :sweat_smile:

:point_down:

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Started to make explosions and found myself making anything but not explo-FX :smiley:

Currently explosion is a Defold Particle with 1 emitter

Try here: Shoot 0.0.8

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Trying something a bit abstract:

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Starting from the fire I made these variations :sweat_smile:

:point_down:

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Last one… :sweat_smile:

Fireworks! :point_down:

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This is more fun than I expected. Thanks for taking the time to organize these challenges!

Little something to start with.

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Firecrackers!
a

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Tried making a directional explosion. Might still tweak some things.

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Explosions are better when they’re bigger :upside_down_face:

Played around with this demo, so here a bunch of things inside

Play here: Shooting Circles 0.0.18

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Hello! I just published my project for this challenge. Shame that I spent a low amount of
time on the actual explosions, but I aimed to develop the game fully on ECS (with tiny-ecs)

If you curious about how it works I written some details on the Github page. Welcome to learn how it can be done in Defold :wink:

Github: https://github.com/Insality/shooting_circles
Play here: Shooting Circles 0.0.1

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Wow, pretty cool! And a very ambitious project. Good job!

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I wanted to have a go at replicating the example video, I think I got pretty close.

Github: https://github.com/Temeez/defold-community-challenges
HTML build: community-challenges 1.0

Slightly modified the asteroid and barrel ones too.

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