Applying 6 different textures to a cube at runtime (SOLVED)
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2
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263
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October 21, 2024
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Game objects from factory share the same script? (they do, just use self)
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1
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119
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October 21, 2024
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Sys.get_save_file() target paths (SOLVED)
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5
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1545
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October 20, 2024
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Debug window larger than project settings cause input touch position not fit with application position
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0
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93
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October 20, 2024
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Problem with 3D model
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5
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205
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October 19, 2024
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Relative position become absolute when changed by go.set
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20
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377
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October 19, 2024
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Mesh batching
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6
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181
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October 19, 2024
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Full Defold Game engine python api
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0
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270
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October 18, 2024
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Hacktoberfest 2024
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3
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587
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October 18, 2024
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Tetris game example
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2
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1313
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April 29, 2019
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Is there a way to flip sprite from an atlas in the fragment shader?
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1
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163
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October 18, 2024
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Survey: TypeScript Language Support in the Editor
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16
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1023
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October 17, 2024
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Posting to a collection doesn't pick-up
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2
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131
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October 17, 2024
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How should resource.atlas([path]) work?
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1
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105
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October 17, 2024
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Change Orthographic Zoom via render script
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2
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218
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October 17, 2024
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DAABBCC - Dynamic Tree(aka AABB Tree) native extension for fast AABB collision detection
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60
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6409
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October 17, 2024
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Sound fade in and fade out (SOLVED)
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7
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274
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October 17, 2024
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What to do with 2 spritesheets
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2
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177
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October 16, 2024
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"check" functions for physics
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1
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142
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October 16, 2024
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Looking for advice: Orthographic camera and CollectionProxy
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0
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128
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October 16, 2024
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Need Help With Video Extension
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34
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864
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October 16, 2024
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Druid add custom animations for hover or active
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1
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204
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October 16, 2024
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How to create walking animation for walking atlas?
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2
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161
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October 15, 2024
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Problem with rotating multiple sprites on one GO
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0
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147
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October 15, 2024
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Ctrl-Z (undo) is it just me or does everyone get lost and over do it?
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9
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990
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October 15, 2024
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I know custom shapes have been requested for collision calculations. What about for now a triangle shape?
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26
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2454
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October 15, 2024
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Selfs and go.property but still attempt to index local 'self' (a nil value) (SOLVED)
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9
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185
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October 14, 2024
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Lua optimization
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8
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429
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October 14, 2024
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Tiled colision oddities (momentum halting in 0 pixel gaps)
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0
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132
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October 14, 2024
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How to make tilesource collisions follow the tilesource block division?
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3
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159
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October 13, 2024
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