After making Tiny Truck Racing for Made With Defold Jam 2024 I decided to expand my entry into a full product. Although the game only managed fifth place in the jam, it went on to become my most viewed game ever on itch.io also featuring on the front page.
The full game has 3 classes of vehicle each with 9 paint variations, 18 tracks, day and night racing and 3 single player game modes. Race in tournaments to win money to purchase new vehicles and unlock tracks!
I’m planning a 2-4 local multiplayer mode so you can race your friends, though there are some technical hurdles to overcome before achieving that.
The Steam store page is live and there is a small demo there if you want to give it a go. Please wishlist if you like it! It really helps with visibility.
Looking good! Brings back childhood memories of Slicks ‘n’ Slide and Ivan Ironman Stewart’s Super Off Road.
If there’s one feature I would ask for, it’s to make skid marks stay until the end of the race — there’s something satisfying about seeing the change to the track at the end, and the good and bad racing lines you took.
Tiny Racing and Tameshi won’t run on SteamDeck, but I see that Chromacell works fine. Is there some piece of code that can be added to Tiny Racing as well?
I think the recommendation is make a Linux build and upload, instead of dioing the proton(?) emulation thing using the Windows version. Not entirely sure about this. @Alex_8BitSkull probably knows.
Yes, I always do Linux builds and I haven’t had issues with my games running on Steam Deck (except sometimes Steam bugs out and tries to run the Windows build incorrectly). I know @benjames171said he would try to upload a Linux build for Chromacell, so I wonder if that’s worth giving a shot for Tiny Racing and Tameshi?
It certainly isn’t the case that you need to add any code or anything like that.
Worth noting though that for some reason Chromacell runs with Proton Experimental in the compatibility section (which means that it is running the Windows build). Not sure what that implies.