Runner Tutorial - Hero collision object detached from spinemodel (SOLVED)

Hello, Guys,
I was following the Runner tutorial but, when testing, the character was dying without even touching the spikes.
I checked that the collision box was not moving together with the spinemodel.
The project downloaded from GitHub - defold/sample-runner: Infinite runner sample project shows the same behavior.
The issue is shown in the video below.
Am I doing something wrong? How to fix it?
Thanks


Defold 1.9.8

Nope. You’re not doing anything wrong. There is a vertical translation of the spine parts in the spine animation itself which is causing the collision shape and parts to not line up during the jump. We will fix it and update the sample. We will post back here when the new version is available.

Please try the tutorial again. The jump animation should be fixed now.

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I tried the tutorial again and now works perfectly.
Thank you very much.

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