Applying sound property to specific sound id

When using go.set to change a sound property such as:

go.set("#sound", "speed", speed * 0.5)

Is there a way to specify the sound id?

My usage case is that I have an engine sound looping for multiple vehicles and want to modulate the sounds individually.

I don’t think it’s possible currently. I want basically the same thing just for gain and pan, so I assume speed would be implemented the same way.

You could add to this perhaps?

Yeah I feel we need thes in order to control/weury individual voices

Ok, thanks, no worries.

My plan B worked well enough - moved the sound components out of my sound manager into the local scope of the individual vehicle game objects.