When using go.set
to change a sound property such as:
go.set("#sound", "speed", speed * 0.5)
Is there a way to specify the sound id?
My usage case is that I have an engine sound looping for multiple vehicles and want to modulate the sounds individually.
I don’t think it’s possible currently. I want basically the same thing just for gain and pan, so I assume speed would be implemented the same way.
You could add to this perhaps?
Yeah I feel we need thes in order to control/weury individual voices
Ok, thanks, no worries.
My plan B worked well enough - moved the sound components out of my sound manager into the local scope of the individual vehicle game objects.