Ive started building Flix (working title) which is like a product I designed and with a team built many years ago for simulation systems as a procedural trainer. This tool was heavily influence by how movies are made, since much of the content was about showing the user how to do some operation.
One customer used this to do their safety training for their rail workers when working on tracks. How to setup the site, where people should be positioned and signs to put up etc. The tool allowed trainers to design all the procedures they needed with runtime interactive branching so that choices had ramifications. This was used in testing the workers.
The benefits are quite obvious and we ended up with a few customers in a couple of industries using this system. Rather than trainees staring at powerpoint slides, they had to interact with real world 3D characters and situations.
The tool also allowed the exporting of videos for selected branched paths. This way users could be given “correct” and “incorrect” videos on procedures.
Flix is going to be a tool similar to this, but much more oriented towards movie making and simple interactive scene operations. Allowing people to make movies or interactive executables that can be shared. The intent is to also provide capability on mobile, but will initially be focussed on desktop.
I have about 6-8 weeks to sort this out into a decent demonstrator so I want to log and record progress here. There is alot to do, and not much time to do it
My initial plans were to mimic the sort of interface I did previously and this is what this below was moving towards:
And this is kind of a traditional Unity3D/Defold/other engine panel layout. Which… for this purpose actually isnt that useful. So I have switched to use my own editor layout that I have previously built with my own online web based simulator.
The gltf loader isnt quite right yet This is runtime gltf loading.
Will probably update every few days.