I’ve been trying to make a gameobject, that generates a vertex buffer on init. That works fine. The problem is, whenever I create another another instance of the go (either through factory or just plonking more in in the collection editor), the previous ones get the same vertices. I’m guessing it’s because all the meshes have the same .buffer file, and it’s that that is getting updated. Is it possible to create instances of a go with different vertex buffers at runtime somehow?