Hi,
I’ve just started using Defold, and it is a very nice engine, indeed :).
I have a (million, but let’s start with this one) question: I want to create an arbitrary hierarchy of objects at runtime, and what I’ve done so far is creating a factory that spawns empty GameObject
s that I then move around with “set_parent”.
Is there any way of creating those empty GameObjects without having to create a factory with an empty .go file attached? It seems like a hack
Thanks in advance!