I have an issue with the collision system in my project. This is for an A-level computing project so I can’t use the built in physics that the engine offers so I had to code in my own.
When the character jumps but also moves across into the wall of the tilemap the character doesn’t fall along the wall but clips on top of a tile in the wall. Does anyone know how to amend this issue?
code for my character that relates to the issue
constants and variables