Collisions "snap" the player to align with individual tiles

This has been a common issue for Defold users. It’s to do with the way the collision normals are presented when you land on the boundary between two tiles. Have a look at this thread for more about that… Wall-clipping collision issue

I’ve made a bunch of platformers and to be honest, I’ve just put up with it. It does help to have a circular collision shape for the player instead of a box.

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