TexturePacker support and polygon sprites (DEF-3055)


Would be great to have TexturePacker atlases support with polygon sprites.

Polygon sprites is great solution for better texture compression in big games where too much content (for example farm or citybuilders)

Trim (crop) alpha for sprites in atlases (DEF-2858)
Can defold support texture packer?
Overflow! Each collection allocates memory by numbers from the game.project (SOVLED)
Can defold support texture packer?
Defold 1.2.98 has been released

Could you post a sample texture packer json file for us to have a look at? Yes, I could produce one myself but trying to save every minute I can. :wink:


it’s fully customizable tool - user can create own format https://www.codeandweb.com/texturepacker/documentation
(I already asked TexturePacker developers why they have no polygonal algorithm in docs)

compared with unity default polygonal sprites : https://www.codeandweb.com/texturepacker/tutorials/using-spritesheets-with-unity

Example of unity export with polygonal sprites:

turrel1age4Packed.zip (143.7 KB)

Teaser Fridays and Roadmap talks

Bump :slight_smile: