TexturePacker support and polygon sprites (DEF-3055)

#1

Would be great to have TexturePacker atlases support with polygon sprites.

Polygon sprites is great solution for better texture compression in big games where too much content (for example farm or citybuilders)

15 Likes

Trim (crop) alpha for sprites in atlases (DEF-2858)
Can defold support texture packer?
Defold 1.2.98 has been released
Can defold support texture packer?
Overflow! Each collection allocates memory by numbers from the game.project (SOVLED)
Defold 1.2.135 release postponed - And a look forward
#2

Could you post a sample texture packer json file for us to have a look at? Yes, I could produce one myself but trying to save every minute I can. :wink:

4 Likes

#3

it’s fully customizable tool - user can create own format https://www.codeandweb.com/texturepacker/documentation
(I already asked TexturePacker developers why they have no polygonal algorithm in docs)

compared with unity default polygonal sprites : https://www.codeandweb.com/texturepacker/tutorials/using-spritesheets-with-unity

Example of unity export with polygonal sprites:

turrel1age4Packed.zip (143.7 KB)

3 Likes

Teaser Fridays and Roadmap talks
#4

Bump :slight_smile:

4 Likes

#5

Any updates?
It’s critical for us since we use really(!!!) large animated sprites. Please.

1 Like

#6

Yes, we’re working on it, but not full-time.

1 Like

#7

britzl

Great! But even basic crop/keepcenter algorithm would make an insane change. =)
Thanks!

3 Likes