Polygon sprites is great solution for better texture compression in big games where too much content (for example farm or citybuilders)
Could you post a sample texture packer json file for us to have a look at? Yes, I could produce one myself but trying to save every minute I can.
it’s fully customizable tool - user can create own format https://www.codeandweb.com/texturepacker/documentation
(I already asked TexturePacker developers why they have no polygonal algorithm in docs)
compared with unity default polygonal sprites : https://www.codeandweb.com/texturepacker/tutorials/using-spritesheets-with-unity
Example of unity export with polygonal sprites:
turrel1age4Packed.zip (143.7 KB)
It’s critical for us since we use really(!!!) large animated sprites. Please.
Yes, we’re working on it, but not full-time.
Great! But even basic crop/keepcenter algorithm would make an insane change. =)
We are currently working on a texture manipulation API. This is not the same thing as requested in this thread, but it is related and will probably allow us to tackle this one next.