Have a nice holiday!
As I talked I think the strengths should be stronger, and my top looks like:
-
Polygonal sprites - possibility for better packing of atlases and benefints from faster pixels fill rate. (DEF-3055)
Something like:
https://www.codeandweb.com/texturepacker/tutorials/cocos2d-x-performance-optimization -
Trim alpha for sprites in atlases - smaler atlases, better packing. (DEF-2858)
If p.1 looks like harder and bigger issue, this point can be first step. -
Multi resolution assets (DEF-2058 ?) The need for "smart" resolution-aware atlases
6 .
DEF-2918 Resource component properties - Reference materials, models, textures, fonts and other resources as script properties and use go.get/set to change these at run-time.
As I understand it’s makes possible