Defold 1.2.135 release postponed - And a look forward

Have a nice holiday!

As I talked I think the strengths should be stronger, and my top looks like:

  1. Polygonal sprites - possibility for better packing of atlases and benefints from faster pixels fill rate. (DEF-3055)
    Something like:
    https://www.codeandweb.com/texturepacker/tutorials/cocos2d-x-performance-optimization

  2. Trim alpha for sprites in atlases - smaler atlases, better packing. (DEF-2858)
    If p.1 looks like harder and bigger issue, this point can be first step.

  3. Multi resolution assets (DEF-2058 ?) The need for "smart" resolution-aware atlases

  1. + (Can you make Defold Extensions open source?)

6 .

DEF-2918 Resource component properties - Reference materials, models, textures, fonts and other resources as script properties and use go.get/set to change these at run-time.

As I understand it’s makes possible

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