Hello,
I have a tilemap and I’m getting this strange behavior on Web that I’m not getting on the desktop build.
I have my ground layer in the tilemap with Z=0 and the layer where the columns are with Z=0.1.
Am I doing something wrong?
Hello,
I have a tilemap and I’m getting this strange behavior on Web that I’m not getting on the desktop build.
I have my ground layer in the tilemap with Z=0 and the layer where the columns are with Z=0.1.
Am I doing something wrong?
Are you using any kind of compression when building?
It’s a fresh project. How do I find that out?
Also I forgot to mention I’m using rendercam.
What format is the texture you are using? Palette or not?