Tilemap layers merging on web? (SOLVED)

Hello,

I have a tilemap and I’m getting this strange behavior on Web that I’m not getting on the desktop build.

I have my ground layer in the tilemap with Z=0 and the layer where the columns are with Z=0.1.
Am I doing something wrong?

Are you using any kind of compression when building?

It’s a fresh project. How do I find that out?

Also I forgot to mention I’m using rendercam.

What format is the texture you are using? Palette or not?

Is this the issue? Black instead of transparent (DEF-3339)

2 Likes

Yup, I followed your suggestion from here and managed to fix it.

But it wasn’t as simple as opening and re-saving once. I’m using Paint.NET, and when saving you have to select the Bit Depth which by default is on “Auto-detect”. To fix the issue I had to manually set it to “32-bit”.