Sprites tied to physics lag one frame behind (Issue-4152)

After a delightful GUI only project I’m thinking of driving back into the world of physics again. Has there been any progress on the physics front, especially to do with tunneling?

Relevant threads:

Updating the version of Box2D Defold uses:

Chain shape feature request:

An interesting recent development is the native Box2D extension by @sergey.lerg:

This extension also seems to suffer from tunneling, which may or may not be related (screenshot from the video in the post above):

To me it’s preferable to use the built in physics in Defold, so that collision shapes can be added easily right in the editor without third party tools. That said, maybe Sergey’s native extension is the way forward when it comes to a more accurate physics simulation?