Box2D chain shapes


Could chain shapes be supported, in the same way Polygon Shapes are currently supported with “Collision Shape” in the IDE?

Chains are great compared to Polygon Shapes, because they’re less processor hungry, they can be convex, rounded shapes are much easier to create and Chain Shapes are likely to solve/mitigate the seam issue/bug (forum link, discussion on github) that Polygon Shapes suffer from.

Chain Shapes are ideal for terrain (including destructive/changin terrain), race tracks, irregular objects and used as segments in between the brand new joints system.

From the Box2D manual:



So many physics requests!! I bet Defold’s H2 will begin with a couple of only physics sprints :stuck_out_tongue_winking_eye:

yet, +1 for this great feature.