AdMob ads would be a great start in order to provide basic ad support. It would be pretty nice.
Yes, just start with AdMob. +1
AdMob, Chartboost, Vungle for incentive video-ads etc
any news about it ??
No, not yet I’m afraid. The whole Defold team has taken some well deserved vacation during x-mas and new years. The full team is back on Monday. I’ve sent a group e-mail to the team and I hope that we can get back to you with some specifics and a timeline during next week.
I’m sorry for the delay. The question is more complex than it seems. On the one hand we do want to support ad networks, on the other hand we don’t want to bloat the binary for games that don’t use ads, and if we provide several different versions of the engine then we get into problems with more regression testing, a more complex build system and so on. And we have to really do our due diligence when it comes to picking the right ad network as well. @Ingela_Garneij and @ChristianM might be able to provide more details.
How big is a game binary if you included ads? If 10-20% it is more than welcome to be included in the engine. There are so many freemium games that have both ads and iap and get very robust revenue stream from ads (50-80% of total revenue). And ads will add an option for dev to do free games with ads (no iap at all). So, ads is one keypoint to help indie dev survive…
Like everyone said here just start with Admob for Banner and Interstitial Ads. Then add one or two Video Ads I recommend Unity Ads and Vungle.
Any update on this topic? We really like this engine in my team and we are making free games, but without the ad-support it’s not possible for us to continue building with this lovely engine…
Any hint when this could be included? Is it within a month, 3 months, 6 months, 1 year?
As things look right now the plans are to have it ready by the end of Q2 this year.
@sicher
What is planned for Q2 then? Are we talking about an integrated ad-network of your choice or a more general ad solution, with possible integrations of more networks? Monetizing with ads is a world in itself…
The design is not done so I can’t really say.
There must be a way for developers to make custom extensions.
Waiting for you guys is desperate.
Sorry, a great engine must be open enough so we can do anything we want with it.
Otherwise it is just useless.
Custom extensions will happen at some point but it’s most likely pretty far into the future.
I know it will sound as a pretty bad solution for you, since you as a developer want Defold to be an elegant and cool engine. Probably you could provide some messy low level support for extension for savvy developers until you make a better solution? (even not cross platform would do)
Defold looks like a great engine, and I do want to use it. But without ability to show ads at least, it feels unreasonable to use Defold for serious game making.
It’s technically already possible to extend Defold yourself if you really need to, but obviously very ugly and not at all supported or documented.
But I agree ads are important for monetization. Not everything works well with premium or IAP. Supporting as many networks as possible is a good idea, at least the highest grossing/popular ones right now.
AdColony
Supersonic
AppLovin
HeyZap
Chartboost
Fyber
InMobi
Flurry - now Yahoo
Could you point me in the right direction of how Defold can be extended? (say to add Admob to iOS, or any ugly extending)
Look at how Defold builds its projects. It would be a last resort than to wait for now, but based on the technology it shows if you absolutely can’t wait you can modify things. Building your game first would be a better use of your time, and then keep your interest of options or displaying ads known.
Thanks. I think I see what you mean. I’m not sure it’s legal with the Defold license agreement though.
As for the making game first it’s a great suggestion. Unfortunately we have a strict deadline to release a Ketchapp-style game and we have a working prototype on another engine already. I wanted to try Defold until I hit the wall with the ads issue.
I’m not sure it’s legal with the Defold license agreement though.
I just read through it paying attention to that and didn’t see anything that would cause that. Basically, change things at your risk, and it’s not supported or guaranteed.