Witchcrafter: Empire Legends

Hi!

So, in the last month I completely refactored the Focus board - a linker type board to collect elements used to craft magic spells. I spent a lot of time on new scripts and graphics and I hope the effect is visible at the glimpse - what do you think? :wink:

Old vs new:

The fascinating thing about the Focus board is its complete encapsulation in GUI! Every block is a cloned GUI node and everything is in GUI, so it is not influenced by user’s screen, hero’s position, camera, etc. And I can display the board in game, while the background is the level collection. It is even properly displayed on an Android smartwatch :smiley: Take a look:

So, when you will ask on what other device can Defold game be launched - here is the answer! :smiley: It is even possible to play the game, of course it’s difficult though :smiley:

Next big thing, I’m working on is magic. Yeah, I’m preparing a cool witchcrafting system where elements can be conjured using different carriers and with different modifications. Everything to engage in the process of creating a spell. Defold particle fxs are used here and effects are exciting for me, though it is an initial version only - what is your impression? :wink:

spell_firepush_witchcrafter

So, a gameplay is now like this: hero enters Focus mode which pauses the game and the Focus board appears. You can take your time to accumulate as much energy as it is possible on a linker board in limited turns, taking into consideration conditions like weather, environment and mob’s weaknesses. Then you can select one or two basic elements that will fuse into another element. Then you are able to cast a specified element’s spells by pushing it forward (like flamethrower for example), swirling it in a powerful tornado/flamenado/waternado and so on or many other.
If I could ask for a help from our small but engaged community - what do you think of those game design ideas I’m trying to consider regarding casting spells:

  • Turn based - select a card and then play it automatically on a closest mob immediately after a Focus mode (pause mode)
  • Gesture based - have your element energy cumulated and use it later at will while casting spells with gestures (e.g. swipe right/left to throw a fireball, hold a mob to set it on fire and so on)
  • Button based - have your element energy accumulated and use it later at will by clicking/taping on the spell’s button (few for each element would be available at once, probably choosen in Focus mode)
0 voters

And I’m getting back to creating those powerful effects :wink: May Deforce be with you!

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