Day 6:
Actually I’m amazed how much I could make in a short period I’ve added spells with theirs effects, informations and system data handling, collisions etc. I’ve managed to add 3 type of carriers for each element:
- Missles - typical damage dealing magic missles that triggers an effect on the collided object
- Traps - conjured spells that lasts for a moment on a small area and generally deals damage and triggers effects
- Self - casted on the hero himself, that adds bonuses like healing, more damage/defence or slowmotion
Some of the objects are also affected by the spells, so for example a burned object deals damage if the hero will touch it!
Aand the major change is the special boss’ Thor-like counter-attack - let it be a surprise
I started also balancing the game and added statistics like damage and defence of the hero and mobs that affects calculations of every attack and interaction. Also added some small particlefxs to indicate hits, xp gain, statistics change, effects etc.
The biggest surprise for me was how quickly and easily I can add and play sounds! It was my first try in Defold and I’m happy with effects All samples are from freesound.org thanks to qubodup, thanks!
Tommorow I’m going to prepare a build and submit it on the page, so you could check this out (finally)!