I’m trying to use high res images (4k) in my project, but then scale the window to a reasonable resolution for my laptop. My understanding is that in the game.project I should set the width and height to 4k and then I can use either DefOS set_view_size or https://defold.com/ref/render/#resize to resize the window to something reasonable along with use_fixed_fit_projection to keep the aspect ratio.
For some reason this doesn’t work and it breaks specifically as I go over some limit on the width/height in the game.project, i.e. it works if say width and height are 1000, but doesn’t if it’s 2000.
Any advice is welcome, including if I’m going about the whole thing wrong