To add some flavour, this is kind of a continuation of Window resize/set_view_size issue:
I’ve narrowed down to what I believe is causing the inability to resize the window: if the game.project has a height or width that is higher than a drawable height or width area on the screen, it seems to prevent the resize from working.
This might stem from my misunderstanding of what game.project width and height are meant to be - originally I set it to 4k since that is what my art assets are and then wanted to use DefOS to resize the window to a manageable size (like 720p). As mentioned in the previous topic - it did not work. I ended up having to set the height/width to a quarter and scale all the assets accordingly, then still resizing to 720p via DefOS - which works.
My question as above is what the correct workflow should be and is the resize issue a bug or just me not understanding the intricacies of window sizing and rendering?
In case it’s important, I develop on Ubuntu.