I’m not sure if this is a bug as I can’t find it reported anywhere else in the forums and 1.2.79 has been out for a few days now.
After updating to 1.2.79 all my projects are running at a much faster update rate. The animations are crazy fast.
I tried creating a new project from scratch using the side scroller example but I get the same issue.
Interesting, can you go to game.project’s ‘display_frequency’ setting and let us know what that value is? Update speed should in theory be controlled by that.
That’s really odd. I’m not that experienced with the built in sprite animation system, so I’m hoping someone more experienced with Defold steps in and is able to help you figure this out. In the meantime, you could run print(dt) in the update loop of a script and see if you get anything odd - try toggling variable_dt on and off and looking for anything odd in the dt values.
Also, I’m guessing that the issue isn’t something directly related to update speed - if something with the update system got messed up in 1.2.79, the forum would probably get flooded with a ton of frustrated posts, so I’d guess the issue is something specifically related to the use of animations.
Thank you for your suggestions. I’ll try them out although I’m still very new to the engine. I have just been learning from the example projects so far. By the way, I tried a complete reinstall of Defold but that didn’t help either; every sample game runs too fast to be playable.
I have that problem every time I install a new version because my graphics driver has vsync turned off by default, so I need to turn it on manually for each new dmengine.exe version
I have to update and DEOLD and after all the animation is very fast moving. In the example in the project. I can only have specific animations to reduce the frequency of update options?